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str is Rust’s primitive string slice type, representing a dynamically sized, contiguous sequence of valid UTF-8 bytes. As a Dynamically Sized Type (DST), the exact memory footprint of a str is unknown at compile time. Consequently, it is almost exclusively accessed behind a reference as &str, which acts as a “fat pointer” containing both the memory address and the length of the slice.
Memory Layout
A&str consists of two machine words:
- A pointer to the first byte of the string data.
- A
usizerepresenting the length of the string in bytes (not characters).
UTF-8 Enforcement
Rust guarantees at the type-system level that everystr contains strictly valid UTF-8. Because UTF-8 is a variable-width encoding (where a single Unicode scalar value can occupy 1 to 4 bytes), str does not support direct constant-time index operations (e.g., my_str[2]).
Indexing into a str requires slicing via byte ranges. The standard library enforces UTF-8 validity during slicing; if a byte range boundary splits a multi-byte character, the program will panic at runtime.
Instantiation and Lifetimes
A&str can point to memory located anywhere: the heap, the stack, or static memory.
When defined as a string literal, the &str points to pre-allocated, read-only memory embedded directly in the compiled binary (typically the .rodata section). These literals inherently possess a 'static lifetime.
&str is also commonly generated by borrowing a slice of an owned String. In this scenario, the &str points to a segment of heap-allocated memory, and the borrow checker binds its lifetime to the scope of the underlying String.
Mutability (&mut str)
While &str is an immutable reference, Rust does expose mutable string slices (&mut str). However, because a str is a DST whose size cannot be altered, and because the UTF-8 guarantee must remain intact, operations on a &mut str are highly restricted.
You cannot append, remove, or replace characters with differently-sized characters. You can only perform in-place byte mutations that preserve the exact byte length and maintain valid UTF-8 encoding.
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