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char type in Rust represents a single Unicode Scalar Value. Unlike characters in languages such as C or C++ where a char is typically a single byte, a Rust char is guaranteed to be exactly 4 bytes (32 bits) in size. This fixed width allows it to represent any valid Unicode character, from standard ASCII to complex emojis and ideographs.
Syntax and Initialization
Achar literal is defined using single quotes ('). It can be instantiated using literal characters, ASCII escapes (strictly limited to the \x00 to \x7F range), or Unicode escape sequences.
Memory Representation and Constraints
Because achar is a Unicode Scalar Value, its bitwise representation is strictly bound to valid Unicode code points.
- Size: 4 bytes (32 bits).
- Valid Range:
U+0000toU+D7FFandU+E000toU+10FFFF. - Invalid Range: The range
U+D800toU+DFFFis reserved for UTF-16 surrogate pairs and is strictly forbidden from being instantiated as acharin Rust. Attempting to transmute or unsafely construct acharwithin this range results in undefined behavior.
Relationship with Strings
It is critical to distinguishchar from Rust’s string types (String and &str).
- A
charis always a fixed 4-byte UCS-4/UTF-32 representation. - Strings in Rust are UTF-8 encoded, meaning their characters are variable-width (1 to 4 bytes).
chars in memory; it is an array of u8 bytes. Iterating over a string using .chars() performs on-the-fly decoding of UTF-8 bytes into 4-byte char values.
Type Casting and Conversion
Because not all 32-bit integers are valid Unicode Scalar Values, converting between integers andchar requires specific handling.
From char to Integer:
Casting a char to a u32 is always safe and can be done using the as keyword. Casting to smaller integer types (like u8) will truncate the upper bits.
char:
Casting a u32 directly to a char using as is not permitted because the compiler cannot guarantee the u32 falls within the valid Unicode Scalar Value range. Instead, you must use the fallible char::from_u32 associated function, which returns an Option<char>.
Encoding Introspection
While achar is always 4 bytes in memory, Rust provides built-in methods to determine how much space a specific char would occupy if it were encoded into variable-width formats like UTF-8 or UTF-16.
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