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struct (structure) is a user-defined compound data type that aggregates multiple values of potentially different types into a single, cohesive unit. It establishes a custom type signature and memory layout that can be utilized throughout a Rust program.
Struct Variants
Rust provides three distinct structural forms, each with specific syntactic rules and memory characteristics.1. Named-Field Structs
The standard struct defines explicit identifiers and types for each field.2. Tuple Structs
Tuple structs rely on positional indexing rather than named fields. They are defined with a type identifier followed by a parenthesized list of component types. To instantiate a tuple struct, you call it like a function. Its fields are accessed using dot notation with zero-based indices.3. Unit-Like Structs
Unit-like structs contain no fields and consume zero bytes of memory at runtime. They are typically utilized as marker types or to implement traits on a stateless type.Generics and Lifetimes
Structs can be parameterized with generic types and lifetimes to operate on diverse data types and borrowed data. Generics: Type parameters are declared in angle brackets<T> immediately following the struct identifier.
'a) is declared in angle brackets and applied to the reference type.
Visibility
By default, structs and their fields are private to the module in which they are defined. To expose a struct or its fields to external modules, thepub visibility modifier must be explicitly applied. A public struct can still encapsulate private fields.
Instantiation and Mutability
Struct instances are created by specifying the struct identifier and providing values for all defined fields. Standard mutability in Rust is inherited from the variable binding. Individual fields cannot be marked as mutable; the entire instance must be declared withmut to allow field modification.
Cell, RefCell, or Mutex, you can mutate specific fields even if the struct instance itself is bound immutably.
Initialization Shorthands
Rust provides syntactic sugar to streamline struct initialization. Field Init Shorthand: If a local variable shares the exact identifier as a struct field, the explicit assignment can be omitted... operator allows a new struct instance to inherit the values of remaining fields from an existing instance of the exact same type.
Copy trait, the original instance will be partially moved and invalidated for those specific fields.
Destructuring and Pattern Matching
Destructuring is the idiomatic method for extracting and binding struct fields to local variables. This is achieved using pattern matching. The.. syntax can be used to ignore remaining fields.
Implementation Blocks (impl)
Behavior is attached to structs using impl blocks. These blocks encapsulate functions associated with the struct’s type.
Memory Layout
By default, Rust does not guarantee the memory layout or field ordering of a struct. The compiler (rustc) is permitted to reorder fields to minimize padding and optimize memory alignment. To enforce a deterministic memory layout, such as strict C-compatibility for FFI (Foreign Function Interface), the #[repr(C)] attribute must be applied to the struct definition.
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