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u16 is a primitive unsigned 16-bit integer type in Rust. It occupies exactly 2 bytes of memory and represents non-negative whole numbers ranging from 0 to 65,535 (). Because it is unsigned, it cannot represent negative values and uses all 16 bits to store the magnitude of the number.
Memory Layout and Bounds
The bounds of au16 are defined by associated constants in the standard library:
u16::MIN:0u16::MAX:65535
Syntax and Initialization
You can declare au16 using explicit type annotation, literal suffixes, or rely on the compiler’s type inference. Rust also supports visual separators (_) and various radix representations (hexadecimal, octal, binary).
Type Casting and Truncation
Conversions betweenu16 and other primitive numeric types are performed using the as keyword.
When casting to a smaller type (e.g., u8), Rust truncates the higher-order bits. When casting to a larger type (e.g., u32), Rust performs zero-extension, filling the new higher-order bits with zeros.
Overflow Behavior
Like all Rust integers,u16 has strict overflow behavior determined by the compilation profile:
- Debug mode (
dev): Integer operations that exceedu16::MAXor drop belowu16::MINwill trigger a runtime panic. - Release mode (
release): Operations silently wrap around using two’s complement wrapping (e.g.,65535 + 1becomes0).
u16 provides dedicated method families:
Endianness and Byte Manipulation
Becauseu16 is a multi-byte type, its memory representation is subject to endianness (byte order). The standard library provides methods to convert a u16 to and from raw byte arrays ([u8; 2]) in specific byte orders.
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