A defaulted destructor is an explicitly declared destructor appended with theDocumentation Index
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= default; specifier, instructing the C++ compiler to generate its standard, implicitly-defined implementation. Introduced in C++11, it allows a class to explicitly declare a destructor without classifying it as “user-provided,” thereby preserving specific compiler-generated traits such as trivial destructibility.
Syntax
A defaulted destructor can be declared inline within the class definition or out-of-line in an implementation file. Inline Declaration:Technical Mechanics
1. Triviality vs. User-Provided Bodies The primary mechanical distinction between an empty destructor body ({}) and a defaulted destructor (= default;) is how the compiler categorizes the class type.
~ClassName() {}is considered user-provided. It forces the class to be non-trivially destructible.~ClassName() = default;is not user-provided (if defaulted on its first declaration). If all base classes and non-static data members are trivially destructible, the class remains trivially destructible. This allows the compiler to optimize object destruction, often omitting the destructor call entirely.
virtual. The compiler will generate the standard destruction sequence (destroying members in reverse order of initialization, followed by base classes) while populating the vtable appropriately.
noexcept(true), unless a base class or member variable has a destructor marked noexcept(false).
4. Access Control
Unlike an implicitly generated destructor, which is always public, an explicitly defaulted destructor can be placed under protected or private access specifiers. This restricts where the object can be destroyed (and thus allocated) while still relying on the compiler-generated destruction logic.
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